Picture this, a 13-year-old gets a video game for their birthday. Does it matter whether that game is “Call of Duty” or “Stardew Valley”?
Will this birthday gift impact the type of person they grow into?
Will they become more violent if they received a copy of “Call of Duty”?
In light of recent gun violence-related tragedies, some people have pointed to violent video games as the reasons for these incidents.
To be fair, it’s not hard to see why people correlate violence in our society to video games.
There’s a large market for first-person shooter games such as “Call of Duty,” “Fortnite” and “Overwatch.” Some of them have cartoon-like graphics, while others are highly realistic.
However, the media psychology division of The American Psychological Association stated, “Scant evidence has emerged that makes any causal or correlational connection between playing violent video games and actually committing violent activities.”
It’s difficult to make a solid decision whether video games actually contribute to violence or not. It completely depends on the players.
Many people who play violent video games do not reflect that same violence in their daily lives.
Video games can be used as a break from the stresses of everyday life.
Games can also be used to connect with friends and just have fun.
Usually the violence in the games doesn’t continue once the console is turned off.
With this idea that video games cause violence comes a lot of stereotypes to players. There are a ton of nonviolent video games, a lot of which are fun and relaxing.
One example is “Animal Crossing New Leaf” where players can water flowers, talk to animal villagers and fish.
Games like this can help soothe anxiety and help players relax.
It’s not really fair to say that people should not play violent video games.
While it does differ from player to player, most commonly players use games as a way to disconnect from stress and connect to an entertaining game.
While violent video games have been at the surface of criticsm due to the spike of mass shootings and other criminal acts, prolific gamers like Tyler “Ninja” Blevins are taking a stand to defend their profession.
As President Donald Trump continues to blame violent video games for America’s seemingly endless barrage of attacks, Blevins, among many other gamers, call Trump’s remarks “ridiculous” and downright “silly.”
When their livelihood is being tarnished because of the nature of violent games, gamers have the right to voice their opinions. Instead of blaming video games as the cause, the connections between gun violence and mental health should be investigated.
However, it seems as though this argument is as relentless as the gunfire both on and off console.